Hi all, I’ve posted this very same message some weeks ago in the unity7maintainers ML, but this seems a better place where to post this, as it seems there’s more interested audience around.
I’m Marco and I’ve been working and maintaining the unity stack for the last years, I’m really happy to see the community finally jumping on this.
Unfortunately I won’t have much time to dedicate to it, but indeed I can help you guys in getting all the development done.
To begin, of course you need to build things… There’s a jhbuild project too, but I’m not sure it’s still working since I’ve always used a pretty raw approach to it (I think @azzar1 was using it for a while).
Anyway, what you need is to install in your preferred prefix
bamf (if you don’t want to use the archive ones for hacking just in a thing)… These are the main components, then all the lenses, but these are optional to run unity itself for development. Unity has also some standalone UIs that you can run to test the views in confined mode.
As said, I wasn’t using
jhbuild, but if you want to use my mode, just create a prefix where to install all these things, use this tool I did for setting the various environment variables and just configure and make the projects.
(you can also do all this in schroot, if you want to keep your environment clean).
add-build-prefix ~/unity-build cd ~/unity-build bzr branch lp:unity cd unity sudo mk-build-deps -ir mkdir build; cd build cmake .. -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=~/unity-build make install
The same for all the projects you want include, then just run it with
compiz --replace &
And enjoy it.
Also, since Unity is still a thing to be maintined in 16.04 (mostly), it would be nice if you guys could look into fixes that we can eventually backport too.
Other thing, I’d love to move unity to Git(hub/lab), but please before you create forks there or whatever allow me to create this project with all the components we need to port.
Unfortunately, I won’t have time immediately, but you can still use bazaar to work in the mean time
PS: I’ve also quite a lot of work that I had in progress (various unfinished branches) and that I could share with you so that you could finally ship them