#1 looks like there are too many shades of black to manage. #2 fits well in the theme, but it does not suggest enough the function of the widget (it’s a sequence of buttons, labels, …?). Maybe because the components are not linked together at all. #3@merlijn-sebrechts (if I remember right) said something similar, but the application designer did not choose a separator there, so probably it’s not the right thing #4 as @didrocks, I also like this one very much! The darker line looks like a rail over which the orange one can flow moving from a folder to the next/previous, explaining very well the function of the widget. Moreover it keeps all the components of the breadcrumb well together
Am I the only one that still feels this black headerbar too cold? (I’d like to suggest a little variation)
One thing to note is that the arrows (next to the home icon and the downloads label) isn’t actually clickable here, so I would lower opacity to something almost as dark as the line you have. The user has to go more than a few layers deep, before they become active, and so most of the time they are simply clutter to me.
I’ve been looking at more of the #111111 Unity8 stuff lately, which makes this feel warm and fuzzy But please do suggest something!!!
I was playing with it yesterday, I’ll show the result. In the meanwhile, I remember that we discussed to make volume slider thinner, but could not actually find the discussion. Does anyone remember where it was?
The main question for me is: when making it a thin blue line without a slider (squircle or circle like now) will it look like something you can actually click and adjust, or will it look like something only displaying the volume?
I don’t like the loose concept and I’d really like to revert the headerbar buttons to the way they used to be: linked headerbar buttons are not flat, while unlinked ones are. For programs like Lollypop and Rhythmbox, all flat buttons are fine but for programs like Geary and anything more productivity focused, you end up with what can be a ton of loose buttons that looks like something you should blame the developer for.
As teased a week ago, I’ve looked and find some design documents about Unity 8 and phone work that we can publish. I selected the ones relevant here, and with agreement with the design team, we made them public.
You know me, I like it cold and dark so I vote for the third option #232323. More seriously, I really think it looks sharp and clean.
I know the you Carlo don’t like the dark and we don’t have to agree - non of these will keep me up at night.